Namespaces | |
| namespace | ERY.AgateLib |
Classes | |
| class | ERY.AgateLib.PixelBuffer |
| Class which encapsulates raw pixel data. This can be used to construct or modify surface data programmatically. More... | |
Enumerations | |
| enum | ERY::AgateLib.PixelFormat { ERY::AgateLib.Any, ERY::AgateLib.ARGB8888, ERY::AgateLib.ABGR8888, ERY::AgateLib.BGRA8888, ERY::AgateLib.RGBA8888, ERY::AgateLib.XRGB8888, ERY::AgateLib.XBGR8888, ERY::AgateLib.RGB888, ERY::AgateLib.BGR888, ERY::AgateLib.RGB565, ERY::AgateLib.XRGB1555, ERY::AgateLib.XBGR1555, ERY::AgateLib.BGR565, ERY::AgateLib.endregion } |
| Enum which describes different pixel formats. Order of the characters in the constant name specifies the ordering of the bytes for the pixel data, from least to most significant. See remarks for more information. More... | |
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AgateLib Awesome Game and Tool Engine Library |
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