Public Member Functions | |
| delegate void | DisposeDisplayHandler () |
| Delegate type for functions which are called when Display.Dispose is called at the end of execution of the program. | |
Static Public Member Functions | |
| static void | Initialize (DisplayTypeID displayType) |
| Initializes the display by instantiating the driver with the given DisplayTypeID. The display driver must be registered with the Registrar class. | |
| static void | Dispose () |
| Disposes of the display. | |
| static void | Clear () |
| Clears the buffer to black. | |
| static void | Clear (byte a, byte r, byte g, byte b) |
| Clears the buffer to the specified color. | |
| static void | Clear (Color color) |
| Clears the buffer to the specified color. | |
| static void | Clear (int color) |
| Clears the buffer to the specified color. | |
| static void | Clear (Color color, Rectangle dest) |
| Clears a region of the buffer to the specified color. Should be essentially the same as DrawRect(dest, color), except that alpha is not significant in the use of Clear. | |
| static void | Clear (int color, Rectangle dest) |
| Clears a region of the buffer to the specified color. Should be essentially the same as DrawRect(dest, color), except that alpha is not significant in the use of Clear. | |
| static void | BeginFrame () |
| Must be called at the start of each frame. | |
| static void | EndFrame () |
| EndFrame must be called at the end of each frame. By default, this waits for the vertical blank before rendering. However, some renderers (ie. System.Drawing) may not support that. | |
| static void | SetDeltaTime (double deltaTime) |
| Provides a means to set the value returned by DeltaTime. | |
| static void | SetClipRect (Rectangle newClipRect) |
| Set the current clipping rect. | |
| static void | PushClipRect (Rectangle newClipRect) |
| Pushes a clip rect onto the clip rect stack. | |
| static void | PopClipRect () |
| Pops the clip rect and restores the previous clip rect. | |
| static void | PackAllSurfaces () |
| Takes all surfaces and packs them into a large surface. This should minimize swapping of surfaces, and may result in a performance increase when using Direct3D or OpenGL. | |
| static ScreenMode[] | EnumScreenModes () |
| Returns an array containing information about all available full-screen modes. If full screen mode switching is not supported, the array returned has a Length of zero. | |
| static void | FlushDrawBuffer () |
| When using Direct3D or OpenGL, calls to Surface.Draw are cached to be sent to the 3D API all as a batch. Calling Display.FlushDrawBuffer forces all cached vertices to be sent to the rendering system. You should not need to call this function in normal operation of your application. | |
| static void | SetOrthoProjection (int left, int top, int right, int bottom) |
| Sets the orthogonal projection for rendering. This allows redefinition of the coordinates used to address pixels in the window. | |
| static void | SetOrthoProjection (Rectangle region) |
| Sets the orthogonal projection for rendering. This allows redefinition of the coordinates used to address pixels in the window. | |
| static void | DrawEllipse (Rectangle rect, Color color) |
| Draws an ellispe within the specified rectangle. | |
| static void | DrawLine (int x1, int y1, int x2, int y2, Color color) |
| Draws a line between the two points specified. | |
| static void | DrawLine (Point a, Point b, Color color) |
| Draws a line between the two points specified. | |
| static void | DrawLines (Point[] pts, Color color) |
| Draws a bunch of connected lines. The last point and the first point are not connected. | |
| static void | DrawRect (Rectangle rect, Color color) |
| Draws the outline of a rectangle. | |
| static void | DrawRect (int x, int y, int width, int height, Color color) |
| Draws the outline of a rectangle. | |
| static void | FillRect (Rectangle rect, Color color) |
| Draws a filled rectangle. | |
| static void | FillRect (int x, int y, int width, int height, Color color) |
| Draws a filled rectangle. | |
| static void | DisableLighting () |
| Turns lighting functions off. | |
Static Public Attributes | |
| static event DisposeDisplayHandler | DisposeDisplay |
| Event that is called when Display.Dispose() is invoked, to shut down the display system and release all resources. | |
Properties | |
| static DisplayImpl | Impl [get] |
| Gets the object which handles all of the actual calls to Display functions. This may be cast to a surface object in whatever rendering library is being used (eg. if using the MDX_1_1 library, this can be cast to an MDX1_Display object). You only need to use this if you want to access features which are specific to the graphics library you're using. | |
| static PixelFormat | DefaultSurfaceFormat [get] |
| Returns the PixelFormat of Surfaces which are created to be compatible with the display mode. If you want to create a PixelBuffer which does not require a conversion when written to a Surface, use this format. | |
| static IRenderTarget | RenderTarget [get, set] |
| Gets or sets the current render target. Must be called outside of BeginFrame..EndFrame blocks (usually just before BeginFrame). | |
| static DisplayWindow | CurrentWindow [get] |
| Gets the last render target used which was a DisplayWindow. | |
| static double | AlphaThreshold [get, set] |
| Gets or sets the threshold value for alpha transparency below which pixels are considered completely transparent, and may not be drawn. Acceptable values are within the range of 0 to 1. | |
| static double | DeltaTime [get] |
| Gets the amount of time in milliseconds that has passed between this frame and the last one. | |
| static double | FramesPerSecond [get] |
| Gets the framerate. | |
| static Size | MaxSurfaceSize [get] |
| Returns the maximum size a surface object can be. | |
| static SurfacePacker | SurfacePacker [get] |
| Gets the object which handles packing of all surfaces. | |
| static bool | VSync [get, set] |
| Gets or sets the VSync flag. If VSync is off, tearing might occur. If VSync is on, the framerate will be capped at the monitor's refresh rate. | |
| static IDisplayCaps | Caps [get] |
| Gets the capabilities of the Display object. | |
Display.Dispose() must be called before the program exits.
This example shows how a basic render loop works.
void MyRenderLoop() { Display.BeginFrame(); Display.Clear(Color.Black); Display.DrawRect(new Rectangle(10, 10, 30, 30), Color.Red); Display.EndFrame(); Core.KeepAlive(); }
| static void ERY.AgateLib.Display.Initialize | ( | DisplayTypeID | displayType | ) | [static] |
Initializes the display by instantiating the driver with the given DisplayTypeID. The display driver must be registered with the Registrar class.
It is recommended that you instantiate a SetupDisplay object from within a using block, to ensure that the Display is disposed of properly.
| displayType |
| static void ERY.AgateLib.Display.Dispose | ( | ) | [static] |
Disposes of the display.
| delegate void ERY.AgateLib.Display.DisposeDisplayHandler | ( | ) |
Delegate type for functions which are called when Display.Dispose is called at the end of execution of the program.
| static void ERY.AgateLib.Display.Clear | ( | ) | [static] |
Clears the buffer to black.
| static void ERY.AgateLib.Display.Clear | ( | byte | a, | |
| byte | r, | |||
| byte | g, | |||
| byte | b | |||
| ) | [static] |
Clears the buffer to the specified color.
| a | Alpha value | |
| b | Blue value | |
| g | Green value | |
| r | Red value |
| static void ERY.AgateLib.Display.Clear | ( | Color | color | ) | [static] |
Clears the buffer to the specified color.
| color |
| static void ERY.AgateLib.Display.Clear | ( | int | color | ) | [static] |
Clears the buffer to the specified color.
| color |
Clears a region of the buffer to the specified color. Should be essentially the same as DrawRect(dest, color), except that alpha is not significant in the use of Clear.
| color | ||
| dest |
| static void ERY.AgateLib.Display.Clear | ( | int | color, | |
| Rectangle | dest | |||
| ) | [static] |
Clears a region of the buffer to the specified color. Should be essentially the same as DrawRect(dest, color), except that alpha is not significant in the use of Clear.
| color | ||
| dest |
| static void ERY.AgateLib.Display.BeginFrame | ( | ) | [static] |
Must be called at the start of each frame.
| static void ERY.AgateLib.Display.EndFrame | ( | ) | [static] |
EndFrame must be called at the end of each frame. By default, this waits for the vertical blank before rendering. However, some renderers (ie. System.Drawing) may not support that.
| static void ERY.AgateLib.Display.SetDeltaTime | ( | double | deltaTime | ) | [static] |
Provides a means to set the value returned by DeltaTime.
| deltaTime |
| static void ERY.AgateLib.Display.SetClipRect | ( | Rectangle | newClipRect | ) | [static] |
Set the current clipping rect.
| newClipRect |
| static void ERY.AgateLib.Display.PushClipRect | ( | Rectangle | newClipRect | ) | [static] |
Pushes a clip rect onto the clip rect stack.
| newClipRect |
| static void ERY.AgateLib.Display.PopClipRect | ( | ) | [static] |
Pops the clip rect and restores the previous clip rect.
| static void ERY.AgateLib.Display.PackAllSurfaces | ( | ) | [static] |
Takes all surfaces and packs them into a large surface. This should minimize swapping of surfaces, and may result in a performance increase when using Direct3D or OpenGL.
If you use this, it is best to load all your surfaces into memory, mark any you don't want packed (surfaces which may be used as render targets, for example), then call Display.PackAllSurfaces().
| static ScreenMode [] ERY.AgateLib.Display.EnumScreenModes | ( | ) | [static] |
Returns an array containing information about all available full-screen modes. If full screen mode switching is not supported, the array returned has a Length of zero.
| static void ERY.AgateLib.Display.FlushDrawBuffer | ( | ) | [static] |
When using Direct3D or OpenGL, calls to Surface.Draw are cached to be sent to the 3D API all as a batch. Calling Display.FlushDrawBuffer forces all cached vertices to be sent to the rendering system. You should not need to call this function in normal operation of your application.
| static void ERY.AgateLib.Display.SetOrthoProjection | ( | int | left, | |
| int | top, | |||
| int | right, | |||
| int | bottom | |||
| ) | [static] |
Sets the orthogonal projection for rendering. This allows redefinition of the coordinates used to address pixels in the window.
[Experimental - This member is not fully tested and may have bugs. The API is also likely to change in the future.]
Normally, the orthogonal projection used is set to (left, top) = (0,0), (right,bottom) = (RenderTarget.Width, RenderTarget.Height). This function provides a handy way to program an application for multiple resolutions. For example, if you set the OrthoProjection to (0,0,640,480), then all drawing calls can be made as if you were drawing to a 640x480 window, but they would be scaled to fill the entire window.
| left | ||
| top | ||
| right | ||
| bottom |
| static void ERY.AgateLib.Display.SetOrthoProjection | ( | Rectangle | region | ) | [static] |
Sets the orthogonal projection for rendering. This allows redefinition of the coordinates used to address pixels in the window.
[Experimental - This member is not fully tested and may have bugs. The API is also likely to change in the future.]
Normally, the orthogonal projection used is set to (left, top) = (0,0), (right,bottom) = (RenderTarget.Width, RenderTarget.Height). This function provides a handy way to program an application for multiple resolutions. For example, if you set the OrthoProjection to (0,0,640,480), then all drawing calls can be made as if you were drawing to a 640x480 window, but they would be scaled to fill the entire window.
| region |
Draws an ellispe within the specified rectangle.
| rect | ||
| color |
| static void ERY.AgateLib.Display.DrawLine | ( | int | x1, | |
| int | y1, | |||
| int | x2, | |||
| int | y2, | |||
| Color | color | |||
| ) | [static] |
Draws a line between the two points specified.
| x1 | ||
| y1 | ||
| x2 | ||
| y2 | ||
| color |
Draws a line between the two points specified.
| a | ||
| b | ||
| color |
Draws a bunch of connected lines. The last point and the first point are not connected.
| pts | ||
| color |
Draws the outline of a rectangle.
| rect | ||
| color |
| static void ERY.AgateLib.Display.DrawRect | ( | int | x, | |
| int | y, | |||
| int | width, | |||
| int | height, | |||
| Color | color | |||
| ) | [static] |
Draws the outline of a rectangle.
| x | ||
| y | ||
| width | ||
| height | ||
| color |
Draws a filled rectangle.
| rect | ||
| color |
| static void ERY.AgateLib.Display.FillRect | ( | int | x, | |
| int | y, | |||
| int | width, | |||
| int | height, | |||
| Color | color | |||
| ) | [static] |
Draws a filled rectangle.
| x | ||
| y | ||
| width | ||
| height | ||
| color |
| static void ERY.AgateLib.Display.DisableLighting | ( | ) | [static] |
Turns lighting functions off.
event DisposeDisplayHandler ERY.AgateLib.Display.DisposeDisplay [static] |
Event that is called when Display.Dispose() is invoked, to shut down the display system and release all resources.
DisplayImpl ERY.AgateLib.Display.Impl [static, get] |
Gets the object which handles all of the actual calls to Display functions. This may be cast to a surface object in whatever rendering library is being used (eg. if using the MDX_1_1 library, this can be cast to an MDX1_Display object). You only need to use this if you want to access features which are specific to the graphics library you're using.
PixelFormat ERY.AgateLib.Display.DefaultSurfaceFormat [static, get] |
Returns the PixelFormat of Surfaces which are created to be compatible with the display mode. If you want to create a PixelBuffer which does not require a conversion when written to a Surface, use this format.
IRenderTarget ERY.AgateLib.Display.RenderTarget [static, get, set] |
Gets or sets the current render target. Must be called outside of BeginFrame..EndFrame blocks (usually just before BeginFrame).
DisplayWindow ERY.AgateLib.Display.CurrentWindow [static, get] |
Gets the last render target used which was a DisplayWindow.
double ERY.AgateLib.Display.AlphaThreshold [static, get, set] |
Gets or sets the threshold value for alpha transparency below which pixels are considered completely transparent, and may not be drawn. Acceptable values are within the range of 0 to 1.
double ERY.AgateLib.Display.DeltaTime [static, get] |
Gets the amount of time in milliseconds that has passed between this frame and the last one.
double ERY.AgateLib.Display.FramesPerSecond [static, get] |
Gets the framerate.
Size ERY.AgateLib.Display.MaxSurfaceSize [static, get] |
Returns the maximum size a surface object can be.
SurfacePacker ERY.AgateLib.Display.SurfacePacker [static, get] |
Gets the object which handles packing of all surfaces.
bool ERY.AgateLib.Display.VSync [static, get, set] |
Gets or sets the VSync flag. If VSync is off, tearing might occur. If VSync is on, the framerate will be capped at the monitor's refresh rate.
IDisplayCaps ERY.AgateLib.Display.Caps [static, get] |
Gets the capabilities of the Display object.
|
AgateLib Awesome Game and Tool Engine Library |
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