ERY.AgateLib.NullSoundImpl.NullSoundBufferSessionImpl Class Reference

Inherits ERY.AgateLib.ImplBase.SoundBufferSessionImpl.

List of all members.

Public Member Functions

override void Dispose ()
override void Play ()
override void Stop ()

Properties

override double Volume [get, set]
override double Pan [get, set]
override bool IsPlaying [get]


Detailed Description


Member Function Documentation

override void ERY.AgateLib.NullSoundImpl.NullSoundBufferSessionImpl.Dispose (  )  [virtual]

Implements ERY.AgateLib.ImplBase.SoundBufferSessionImpl.

override void ERY.AgateLib.NullSoundImpl.NullSoundBufferSessionImpl.Play (  )  [virtual]

Implements ERY.AgateLib.ImplBase.SoundBufferSessionImpl.

override void ERY.AgateLib.NullSoundImpl.NullSoundBufferSessionImpl.Stop (  )  [virtual]

Implements ERY.AgateLib.ImplBase.SoundBufferSessionImpl.


Property Documentation

override double ERY.AgateLib.NullSoundImpl.NullSoundBufferSessionImpl.Volume [get, set]

Reimplemented from ERY.AgateLib.ImplBase.SoundBufferSessionImpl.

override double ERY.AgateLib.NullSoundImpl.NullSoundBufferSessionImpl.Pan [get, set]

Reimplemented from ERY.AgateLib.ImplBase.SoundBufferSessionImpl.

override bool ERY.AgateLib.NullSoundImpl.NullSoundBufferSessionImpl.IsPlaying [get]

Reimplemented from ERY.AgateLib.ImplBase.SoundBufferSessionImpl.


The documentation for this class was generated from the following file:
AgateLib
Awesome Game and Tool Engine Library
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