Classes | |
| class | AgateRenderTarget |
| A generic render target control for AgateLib to render to. More... | |
| class | DisplayWindowForm |
| Form which is used fora generic display. More... | |
| class | RefCounter< T > |
| Class which implements a reference counter around a Disposable object. The object is disposed when the reference count drops to zero. This class should not be used directly, instead use the Ref<T> structure. More... | |
| struct | Ref< T > |
| A structure which is used for copying RefCounter<T> around. In order to make sure reference counters are updated correctly, never use the equals operator with this object. Always create a new one and pass the old one to the constructor. More... | |
| class | SetSystemsForm |
| A form which is used to ask the user which subsystems to use. More... | |
| class | SurfacePacker |
| Class which handles packing of surfaces into a large surface. More... | |
|
AgateLib Awesome Game and Tool Engine Library |
|