Public Member Functions | |
| InputState () | |
| Constructs an InputState object. | |
| void | Dispose () |
| Disposes of this object. | |
| void | Add (T id) |
| Creates and adds a new input command with the specified identifier. | |
| void | Update () |
| Updates each of the input commands' state. | |
Properties | |
| InputCommand< T > | this [T id] [get, set] |
| Gets or sets the specified input command. | |
| int | PushedCommandCount [get] |
| Returns how many commands are currently set on.. ie. the user is pressing buttons for them. | |
| bool | AutoUpdate [get, set] |
| Gets or sets whether or not this InputState should automatically update. If you are done with it, you should set this to false, or call Dispose(). | |
| T |
| AgateLib.InputLib.Old.InputState< T >.InputState | ( | ) |
Constructs an InputState object.
| void AgateLib.InputLib.Old.InputState< T >.Add | ( | T | id | ) |
Creates and adds a new input command with the specified identifier.
| id |
| void AgateLib.InputLib.Old.InputState< T >.Dispose | ( | ) |
Disposes of this object.
| void AgateLib.InputLib.Old.InputState< T >.Update | ( | ) |
Updates each of the input commands' state.
bool AgateLib.InputLib.Old.InputState< T >.AutoUpdate [get, set] |
Gets or sets whether or not this InputState should automatically update. If you are done with it, you should set this to false, or call Dispose().
int AgateLib.InputLib.Old.InputState< T >.PushedCommandCount [get] |
Returns how many commands are currently set on.. ie. the user is pressing buttons for them.
InputCommand<T> AgateLib.InputLib.Old.InputState< T >.this[T id] [get, set] |
Gets or sets the specified input command.
| id |
|
AgateLib Awesome Game and Tool Engine Library |
|