AgateLib.Sprites.Old.Sprite Class Reference

The Sprite class represents a series of frames which are used to create a single animation. More...

Inheritance diagram for AgateLib.Sprites.Old.Sprite:

AgateLib.DisplayLib.ISprite AgateLib.DisplayLib.ISurface AgateLib.DisplayLib.ISurface

List of all members.

Public Types

enum  AnimType {
  Looping, PingPong, Once, OnceHoldLast,
  OnceDisappear, Twice
}
 Enum indicating the different types of automatic animation that take place. More...

Public Member Functions

 Sprite (int width, int height)
 Constructs a Sprite object, of the specified width and height.
 Sprite (Size size)
 Constructs a Sprite object, of the specified width and height.
 Sprite (string filename, Size size)
 Constructs a Sprite object, of the specified width and height. The given file is loaded automatically, and frames are cut out from it of the specified size.
 Sprite (string filename, int width, int height)
 Constructs a Sprite object, of the specified width and height. The given file is loaded automatically, and frames are cut out from it of the specified size.
 Sprite (Surface surface, Size size)
 Constructs a Sprite object, of the specified width and height. Frames are cut out from the given surface of the specified size.
 Sprite (Stream stream, Size size)
 Constructs a Sprite object, of the specified width and height. Frames are cut out from the given surface of the specified size.
 Sprite (Surface surface, int width, int height)
 Constructs a Sprite object, of the specified width and height. Frames are cut out from the given surface of the specified size.
 Sprite (string name, Resources.Old.ResourceManager resources)
 Constructs a Sprite object, loading it from the file specified in the given ResourceManager object.
Sprite Clone ()
 Makes a copy of this sprite and returns it.
void Dispose ()
 Disposes of unmanaged resources associated with this sprite.
void AddFrames (string filename)
 Slices and dices the image passed into frames and adds them. Automatically skips blank ones.
void AddFrames (Surface surface)
 Adds frames from the given surface, using the size of this sprite.
void AddFrames (string filename, Point startPoint, Point extraSpace, bool skipBlank)
 Adds frames from the given filename, using the size of this sprite. Frames are taken from startPoint, and with extraSpace inbetween.
void AddFrames (Surface surface, Point startPoint, Point extraSpace, bool skipBlank)
 Adds frames from the given surface, using the size of this sprite. Frames are taken from startPoint, and with extraSpace inbetween.
void AddFrames (Surface surface, Point startPoint, Point extraSpace, Size size, bool skipBlank)
 Slices and dices the image passed into frames and adds them. Frames are taken from the surface from left to right.
void AddFrames (string filename, Point startPoint, Point extraSpace, Size size, Size array)
 Slices and dices the image passed into frames and adds them. Frames are taken from the surface from left to right.
void AddFrames (Surface surface, Point startPoint, Point extraSpace, Size size, Size array)
 Slices and dices the image passed into frames and adds them. Frames are taken from the surface from left to right.
void Draw (Rectangle destRect)
 Draw the sprite to the given destination rectangle. Overrides scaling settings.
void Draw (int destX, int destY)
 Draws the sprite at the specified position on screen.
void Draw (float destX, float destY)
 Draws the sprite at the specified position on screen.
void Draw (Point destPt)
 Draws the sprite at the specified position on screen.
void Draw (PointF destPt)
 Draws the sprite at the specified position on screen.
void DrawPoints (Point[] dest_pts)
 Draws the sprite at all the specified positions on screen.
void Draw ()
 Draws the sprite at the origin.
void DrawRects (Rectangle[] dest_rects)
 Draws the sprite at the specified rectangles.
virtual void BeginQueueRects ()
virtual void BeginQueueRects (int guessCount)
virtual void QueueRect (Rectangle src_rect, Rectangle dest_rect)
virtual void EndQueueRects ()
void SetScale (double x, double y)
 Sets the scale of the sprite.
void GetScale (out double x, out double y)
 Gets the scale of the sprite.
void IncrementRotationAngle (double radians)
 Increments the rotation angle by the specified number of radians.
void IncrementRotationAngleDegrees (double degrees)
 Increments the rotation angle by the specified number of degrees.
void Update ()
 Updates the animation of the sprite, using the DeltaTime given by the Display object.
void Update (double time_ms)
 Updates the animation of the sprite, using the given frame time.
void AdvanceFrame ()
 Shows the next frame in the sequence. This pays attention to whether the animation is playing forwards or reverse.
void StartAnimation ()
 Restarts the animation.
delegate void SpriteEventHandler (Sprite sprite)
 Event handler type for sprite events.

Properties

static bool UseSpriteCache [get, set]
 Bool which indicates whether sprite frames should be cached to disk after they've been cut out. Speed up loading if used.
static string SpriteCachePath [get, set]
 Sets the path where SpriteFrames are saved, if the sprite cache is used.
int SpriteWidth [get]
 Gets width of the sprite.
int SpriteHeight [get]
 Gets height of the sprite.
Size SpriteSize [get]
 Gets the size of the sprite.
double ScaleWidth [get, set]
 Gets or sets the amount the width is scaled.
double ScaleHeight [get, set]
 Gets or sets the amount the height is scaled.
int DisplayWidth [get, set]
 Gets the width of the sprite when displayed.
int DisplayHeight [get, set]
 Gets the height of the sprite when displayed.
Size DisplaySize [get, set]
 Gets or sets the size of the sprite when displayed.
double Alpha [get, set]
 Gets or sets transparency value. 0.0 is completely transparent 1.0 is completely opaque.
double RotationAngle [get, set]
 Gets or sets the rotation angle in radians.
double RotationAngleDegrees [get, set]
 Gets or sets the rotation angle in degrees.
OriginAlignment RotationCenter [get, set]
 Gets or sets the center of rotation.
OriginAlignment DisplayAlignment [get, set]
 Gets or sets the interpretation of the position.
Color Color [get, set]
 Gets or sets the color of the sprite.
Gradient ColorGradient [get, set]
 Gets or sets the color gradient on the sprite.
bool Visible [get, set]
 Gets or sets whether or not the sprite should be drawn when Draw is called.
double TimePerFrame [get, set]
 The amount of time each frame should display, in milliseconds.
int CurrentFrameIndex [get, set]
 The index of the current frame.
bool PlayReverse [get, set]
 Gets or sets a flag which indicates whether or not this animation plays in reverse instead.
AnimType AnimationType [get, set]
 Gets or sets an enum value indicating what type of animation is happening. Looping - The animation will play from beginning to end and then restart. PingPong - The animation will play from beginning to end and then from end to beginning (continuously). Once - The animation plays once, and then shows its first frame. OnceHoldLast - The animation plays once, and leaves the last frame on.
bool Animating [get, set]
bool IsAnimating [get, set]
 Gets or sets a flag which indicates: True if the animation is running. False if a single frame will be shown indefinitely.
FrameList< SpriteFrameFrames [get]
 Gets the list of SpriteFrame objects in this sprite.

Events

SpriteEventHandler AnimationStopped
 Event which is raised when the animation is stopped.
SpriteEventHandler AnimationStarted
 Event which is raised when the animation is started.
SpriteEventHandler PlayDirectionChanged
 Event which is raised when the play direction is changed, as in the PingPong type.


Detailed Description

The Sprite class represents a series of frames which are used to create a single animation.


Member Enumeration Documentation

Enum indicating the different types of automatic animation that take place.

Enumerator:
Looping  Specifies that the sprite animation should go from frame 0 to the end, and start back at frame 0.

PingPong  Specifies that the sprite animation should go from frame 0 to the end, and then go back down to frame 0.

Once  Specifies that the sprite animation should go from frame 0 to the end and then back to frame 0, stopping there.

OnceHoldLast  Specifies that the sprite animation should go from frame 0 to the end and stop there.

OnceDisappear  Specifies that the sprite animation should go from frame 0 to the end, and then disappear. The Visible property of the Sprite object is set to false once the animation is complete.

Twice  Specifies that the sprite animation should go twice.


Constructor & Destructor Documentation

AgateLib.Sprites.Old.Sprite.Sprite ( int  width,
int  height 
)

Constructs a Sprite object, of the specified width and height.

Parameters:
width 
height 

AgateLib.Sprites.Old.Sprite.Sprite ( Size  size  ) 

Constructs a Sprite object, of the specified width and height.

Parameters:
size 

AgateLib.Sprites.Old.Sprite.Sprite ( string  filename,
Size  size 
)

Constructs a Sprite object, of the specified width and height. The given file is loaded automatically, and frames are cut out from it of the specified size.

Parameters:
filename 
size 

AgateLib.Sprites.Old.Sprite.Sprite ( string  filename,
int  width,
int  height 
)

Constructs a Sprite object, of the specified width and height. The given file is loaded automatically, and frames are cut out from it of the specified size.

Parameters:
filename 
width 
height 

AgateLib.Sprites.Old.Sprite.Sprite ( Surface  surface,
Size  size 
)

Constructs a Sprite object, of the specified width and height. Frames are cut out from the given surface of the specified size.

Parameters:
surface 
size 

AgateLib.Sprites.Old.Sprite.Sprite ( Stream  stream,
Size  size 
)

Constructs a Sprite object, of the specified width and height. Frames are cut out from the given surface of the specified size.

Parameters:
stream 
size 

AgateLib.Sprites.Old.Sprite.Sprite ( Surface  surface,
int  width,
int  height 
)

Constructs a Sprite object, of the specified width and height. Frames are cut out from the given surface of the specified size.

Parameters:
surface 
width 
height 

AgateLib.Sprites.Old.Sprite.Sprite ( string  name,
Resources.Old.ResourceManager  resources 
)

Constructs a Sprite object, loading it from the file specified in the given ResourceManager object.

Parameters:
name 
resources 


Member Function Documentation

void AgateLib.Sprites.Old.Sprite.AddFrames ( Surface  surface,
Point  startPoint,
Point  extraSpace,
Size  size,
Size  array 
)

Slices and dices the image passed into frames and adds them. Frames are taken from the surface from left to right.

Parameters:
surface The surface to use to split up into the sprite frames.
startPoint The starting point in pixels from which to parse frames.
size The size of the image to cut out for each frame
extraSpace How many extra pixels to insert between each frame.
array How many frames to cut out. eg. If array = {4, 1}, four frames will be taken from left to right.

void AgateLib.Sprites.Old.Sprite.AddFrames ( string  filename,
Point  startPoint,
Point  extraSpace,
Size  size,
Size  array 
)

Slices and dices the image passed into frames and adds them. Frames are taken from the surface from left to right.

Parameters:
filename Filename of the image to load.
startPoint The starting point in pixels from which to parse frames.
size The size of the image to cut out for each frame
extraSpace How many extra pixels to insert between each frame.
array How many frames to cut out. eg. If array = {4, 1}, four frames will be taken from left to right.

void AgateLib.Sprites.Old.Sprite.AddFrames ( Surface  surface,
Point  startPoint,
Point  extraSpace,
Size  size,
bool  skipBlank 
)

Slices and dices the image passed into frames and adds them. Frames are taken from the surface from left to right.

Parameters:
surface The surface to use to split up into the sprite frames.
startPoint The starting point in pixels from which to parse frames.
size The size of the image to cut out for each frame
extraSpace How many extra pixels to insert between each frame.
skipBlank Whether or not blank frames should be automatically dropped.

void AgateLib.Sprites.Old.Sprite.AddFrames ( Surface  surface,
Point  startPoint,
Point  extraSpace,
bool  skipBlank 
)

Adds frames from the given surface, using the size of this sprite. Frames are taken from startPoint, and with extraSpace inbetween.

Parameters:
surface 
startPoint 
extraSpace 
skipBlank 

void AgateLib.Sprites.Old.Sprite.AddFrames ( string  filename,
Point  startPoint,
Point  extraSpace,
bool  skipBlank 
)

Adds frames from the given filename, using the size of this sprite. Frames are taken from startPoint, and with extraSpace inbetween.

Parameters:
filename 
startPoint 
extraSpace 
skipBlank 

void AgateLib.Sprites.Old.Sprite.AddFrames ( Surface  surface  ) 

Adds frames from the given surface, using the size of this sprite.

Parameters:
surface 

void AgateLib.Sprites.Old.Sprite.AddFrames ( string  filename  ) 

Slices and dices the image passed into frames and adds them. Automatically skips blank ones.

Parameters:
filename 

void AgateLib.Sprites.Old.Sprite.AdvanceFrame (  ) 

Shows the next frame in the sequence. This pays attention to whether the animation is playing forwards or reverse.

Implements AgateLib.DisplayLib.ISprite.

virtual void AgateLib.Sprites.Old.Sprite.BeginQueueRects ( int  guessCount  )  [virtual]

Parameters:
guessCount 

virtual void AgateLib.Sprites.Old.Sprite.BeginQueueRects (  )  [virtual]

Sprite AgateLib.Sprites.Old.Sprite.Clone (  ) 

Makes a copy of this sprite and returns it.

Returns:

void AgateLib.Sprites.Old.Sprite.Dispose (  ) 

Disposes of unmanaged resources associated with this sprite.

void AgateLib.Sprites.Old.Sprite.Draw (  ) 

Draws the sprite at the origin.

void AgateLib.Sprites.Old.Sprite.Draw ( PointF  destPt  ) 

Draws the sprite at the specified position on screen.

Parameters:
destPt 

Implements AgateLib.DisplayLib.ISurface.

void AgateLib.Sprites.Old.Sprite.Draw ( Point  destPt  ) 

Draws the sprite at the specified position on screen.

Parameters:
destPt 

Implements AgateLib.DisplayLib.ISurface.

void AgateLib.Sprites.Old.Sprite.Draw ( float  destX,
float  destY 
)

Draws the sprite at the specified position on screen.

Parameters:
destX 
destY 

Implements AgateLib.DisplayLib.ISurface.

void AgateLib.Sprites.Old.Sprite.Draw ( int  destX,
int  destY 
)

Draws the sprite at the specified position on screen.

Parameters:
destX 
destY 

Implements AgateLib.DisplayLib.ISurface.

void AgateLib.Sprites.Old.Sprite.Draw ( Rectangle  destRect  ) 

Draw the sprite to the given destination rectangle. Overrides scaling settings.

Parameters:
destRect 

void AgateLib.Sprites.Old.Sprite.DrawPoints ( Point[]  dest_pts  ) 

Draws the sprite at all the specified positions on screen.

Parameters:
dest_pts 

void AgateLib.Sprites.Old.Sprite.DrawRects ( Rectangle[]  dest_rects  ) 

Draws the sprite at the specified rectangles.

Parameters:
dest_rects 

virtual void AgateLib.Sprites.Old.Sprite.EndQueueRects (  )  [virtual]

void AgateLib.Sprites.Old.Sprite.GetScale ( out double  x,
out double  y 
)

Gets the scale of the sprite.

Parameters:
x 
y 

Implements AgateLib.DisplayLib.ISurface.

void AgateLib.Sprites.Old.Sprite.IncrementRotationAngle ( double  radians  ) 

Increments the rotation angle by the specified number of radians.

Parameters:
radians 

Implements AgateLib.DisplayLib.ISurface.

void AgateLib.Sprites.Old.Sprite.IncrementRotationAngleDegrees ( double  degrees  ) 

Increments the rotation angle by the specified number of degrees.

Parameters:
degrees 

Implements AgateLib.DisplayLib.ISurface.

virtual void AgateLib.Sprites.Old.Sprite.QueueRect ( Rectangle  src_rect,
Rectangle  dest_rect 
) [virtual]

Parameters:
src_rect 
dest_rect 

void AgateLib.Sprites.Old.Sprite.SetScale ( double  x,
double  y 
)

Sets the scale of the sprite.

Parameters:
x 
y 

Implements AgateLib.DisplayLib.ISurface.

delegate void AgateLib.Sprites.Old.Sprite.SpriteEventHandler ( Sprite  sprite  ) 

Event handler type for sprite events.

Parameters:
sprite 

void AgateLib.Sprites.Old.Sprite.StartAnimation (  ) 

Restarts the animation.

Implements AgateLib.DisplayLib.ISprite.

void AgateLib.Sprites.Old.Sprite.Update ( double  time_ms  ) 

Updates the animation of the sprite, using the given frame time.

Parameters:
time_ms The amount of time to consider passed, in milliseconds.

Implements AgateLib.DisplayLib.ISprite.

void AgateLib.Sprites.Old.Sprite.Update (  ) 

Updates the animation of the sprite, using the DeltaTime given by the Display object.

Implements AgateLib.DisplayLib.ISprite.


Property Documentation

double AgateLib.Sprites.Old.Sprite.Alpha [get, set]

Gets or sets transparency value. 0.0 is completely transparent 1.0 is completely opaque.

Implements AgateLib.DisplayLib.ISurface.

AnimType AgateLib.Sprites.Old.Sprite.AnimationType [get, set]

Gets or sets an enum value indicating what type of animation is happening. Looping - The animation will play from beginning to end and then restart. PingPong - The animation will play from beginning to end and then from end to beginning (continuously). Once - The animation plays once, and then shows its first frame. OnceHoldLast - The animation plays once, and leaves the last frame on.

Implements AgateLib.DisplayLib.ISprite.

Color AgateLib.Sprites.Old.Sprite.Color [get, set]

Gets or sets the color of the sprite.

Implements AgateLib.DisplayLib.ISurface.

Gradient AgateLib.Sprites.Old.Sprite.ColorGradient [get, set]

Gets or sets the color gradient on the sprite.

Implements AgateLib.DisplayLib.ISurface.

int AgateLib.Sprites.Old.Sprite.CurrentFrameIndex [get, set]

The index of the current frame.

Implements AgateLib.DisplayLib.ISprite.

OriginAlignment AgateLib.Sprites.Old.Sprite.DisplayAlignment [get, set]

Gets or sets the interpretation of the position.

Implements AgateLib.DisplayLib.ISurface.

int AgateLib.Sprites.Old.Sprite.DisplayHeight [get, set]

Gets the height of the sprite when displayed.

Implements AgateLib.DisplayLib.ISurface.

Size AgateLib.Sprites.Old.Sprite.DisplaySize [get, set]

Gets or sets the size of the sprite when displayed.

Implements AgateLib.DisplayLib.ISurface.

int AgateLib.Sprites.Old.Sprite.DisplayWidth [get, set]

Gets the width of the sprite when displayed.

Implements AgateLib.DisplayLib.ISurface.

FrameList<SpriteFrame> AgateLib.Sprites.Old.Sprite.Frames [get]

Gets the list of SpriteFrame objects in this sprite.

Implements AgateLib.DisplayLib.ISprite.

bool AgateLib.Sprites.Old.Sprite.IsAnimating [get, set]

Gets or sets a flag which indicates: True if the animation is running. False if a single frame will be shown indefinitely.

Implements AgateLib.DisplayLib.ISprite.

bool AgateLib.Sprites.Old.Sprite.PlayReverse [get, set]

Gets or sets a flag which indicates whether or not this animation plays in reverse instead.

Implements AgateLib.DisplayLib.ISprite.

double AgateLib.Sprites.Old.Sprite.RotationAngle [get, set]

Gets or sets the rotation angle in radians.

Implements AgateLib.DisplayLib.ISurface.

double AgateLib.Sprites.Old.Sprite.RotationAngleDegrees [get, set]

Gets or sets the rotation angle in degrees.

Implements AgateLib.DisplayLib.ISurface.

OriginAlignment AgateLib.Sprites.Old.Sprite.RotationCenter [get, set]

Gets or sets the center of rotation.

Implements AgateLib.DisplayLib.ISurface.

double AgateLib.Sprites.Old.Sprite.ScaleHeight [get, set]

Gets or sets the amount the height is scaled.

Implements AgateLib.DisplayLib.ISurface.

double AgateLib.Sprites.Old.Sprite.ScaleWidth [get, set]

Gets or sets the amount the width is scaled.

Implements AgateLib.DisplayLib.ISurface.

string AgateLib.Sprites.Old.Sprite.SpriteCachePath [static, get, set]

Sets the path where SpriteFrames are saved, if the sprite cache is used.

int AgateLib.Sprites.Old.Sprite.SpriteHeight [get]

Gets height of the sprite.

Implements AgateLib.DisplayLib.ISprite.

Size AgateLib.Sprites.Old.Sprite.SpriteSize [get]

Gets the size of the sprite.

Implements AgateLib.DisplayLib.ISprite.

int AgateLib.Sprites.Old.Sprite.SpriteWidth [get]

Gets width of the sprite.

Implements AgateLib.DisplayLib.ISprite.

double AgateLib.Sprites.Old.Sprite.TimePerFrame [get, set]

The amount of time each frame should display, in milliseconds.

Implements AgateLib.DisplayLib.ISprite.

bool AgateLib.Sprites.Old.Sprite.UseSpriteCache [static, get, set]

Bool which indicates whether sprite frames should be cached to disk after they've been cut out. Speed up loading if used.

bool AgateLib.Sprites.Old.Sprite.Visible [get, set]

Gets or sets whether or not the sprite should be drawn when Draw is called.

Implements AgateLib.DisplayLib.ISprite.


Event Documentation

SpriteEventHandler AgateLib.Sprites.Old.Sprite.AnimationStarted

Event which is raised when the animation is started.

Implements AgateLib.DisplayLib.ISprite.

SpriteEventHandler AgateLib.Sprites.Old.Sprite.AnimationStopped

Event which is raised when the animation is stopped.

Implements AgateLib.DisplayLib.ISprite.

SpriteEventHandler AgateLib.Sprites.Old.Sprite.PlayDirectionChanged

Event which is raised when the play direction is changed, as in the PingPong type.

Implements AgateLib.DisplayLib.ISprite.


The documentation for this class was generated from the following file:
AgateLib
Awesome Game and Tool Engine Library
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