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| bool | this [MouseButtons id] [get, set] |
| Gets or sets the pressed values of the passed mouse buttons. Generates events when buttons are pressed or released. The MouseButtons enum has the FlagsAttribute, so you can make a bitwise combination of these values. Getting the state with a combination of flags returns true if ANY one of the buttons are down. Setting the state with a combination of flags will set the state for all flags passed. | |
bool AgateLib.InputLib.Mouse.Mouse.MouseState.this[MouseButtons id] [get, set] |
Gets or sets the pressed values of the passed mouse buttons. Generates events when buttons are pressed or released. The MouseButtons enum has the FlagsAttribute, so you can make a bitwise combination of these values. Getting the state with a combination of flags returns true if ANY one of the buttons are down. Setting the state with a combination of flags will set the state for all flags passed.
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AgateLib Awesome Game and Tool Engine Library |
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