Fonts
Of course in any game you want to be able to write text to the display. Agate provides a painless way of loading fonts:
The above line of code creates a font object using 12-point Arial.
Drawing text to the screen is simple, using the DrawText function
- font.DrawText(10, 20, "This is my text");
FontSurfaces also have the same Alpha, Color, ScaleWidth, and ScaleHeight properties that Surfaces and Sprites have.