Implement Framebuffers

Project:AgateLib
Version:0.3.x-dev
Component:Display
Category:task
Priority:normal
Assigned:kanato
Status:closed
Description

Refactor the IRenderTarget stuff to be a FrameBuffer class, which returns information about attached depth and stencil buffers, and seperates render target code from Surface code.

#1

Status:open» fixed

This has been done for a while now.

#2

Status:fixed» closed

Automatically closed -- issue fixed for 2 weeks with no activity.