Jump to:Description Refactor the IRenderTarget stuff to be a FrameBuffer class, which returns information about attached depth and stencil buffers, and seperates render target code from Surface code. |
|||||||||||||||||
|
|
|
AgateLibAwesome Game and Tool Engine Library |
|
|
|
#1
This has been done for a while now.
#2
Automatically closed -- issue fixed for 2 weeks with no activity.