Implement Framebuffers
| Project: | AgateLib |
| Version: | 0.3.x-dev |
| Component: | Display |
| Category: | task |
| Priority: | normal |
| Assigned: | kanato |
| Status: | closed |
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Description
Refactor the IRenderTarget stuff to be a FrameBuffer class, which returns information about attached depth and stencil buffers, and seperates render target code from Surface code.
This has been done for a while now.
Automatically closed -- issue fixed for 2 weeks with no activity.