HLSL support and goodbye to MDX.
I have merged the branch where development on AgateSDX was occuring, which eliminates the dependency on the deprecated and annoying Managed DirectX 1.1 library. Now DirectX support is obtained through SlimDX, which is actively supported by the community. Also, this merge brings support for vertex buffers and shaders, so it's possible to do 3D drawing with AgateLib. Shaders also work with the 2D drawing capabilities with AgateLib, so you can use them to create interesting effects for your existing 2D projects. Keep in mind support is preliminary, and the API is subject to change without warning.