The Little Engine that could! and Does!

I just wanted to say gedday and well done on this awesome engine.
I've only recently stumbled across AgateLib and have started testing it under VB.net and so far it seems to work great. Well done.
This has to be one of the best kept secrets in 2D land.
Its hard trying to find a decent easy to use 2D engine that simply works.
I've only just started trying out a few basic features, Sprites, Text, Surfaces etc and slowly muddling my way through the API.
I'm a bit lost on some areas and classes but at this stage I'm predominantly looking for a reasonably advanced sprite engine.
In the past I used DXGame which was very well done for VB6 and DirectX 8, but unfortunately was never quite up to par with the net framework and DirectX 9.
I was very surprised with AgateLib and the simplicity of use for basic operations. I'm using it on Windows 7 x64, VB.net 2008 (and 2010 Beta) with no problems with the OTK driver. (MDX crashes? but thats no surprise.)

Unfortunately most of the compiled tests / tools etc don't work but I gather thats primarily due to the x64 system. I get an unhandled exception when I try to run any of them?
I'm going to setup a Linux test on the Centos system in hope of developing a cross platform system.

Anyway, Just thought I'd drop a quick note and say congratulation on a job well done so far, and hopefully I'll be able to use this in a project I'm trying to develop.

Don't worry I'll probably

Don't worry I'll probably have a few questions when I get more into it but so far so good.
When I've got a bit of free time I'm going to try and recompile from source on x64 and see if it solves the problem, but at this stage all the new apps seem to compile and run fine. (I've found in the past some systems require x86 to be set on 64 bit systems)
I want to setup a Cross platform system for Windows & Linux. My Main development is on Windows but I hope to develop code that can run on Linux under mono etc. as well as Windows. (I don't have a Mac)
I'm limiting initial tests to Net 2.0 for compatibility reasons.
I'll let you know how progress goes as I try out various demos etc.

Hey, glad you like it. Let

Hey, glad you like it. Let me know if you have questions.

Unfortunately, I have not had access to any 64 bit Windows OS, so I am unable to test. I imagine this could be fixed by rebuilding the codes, and setting the platform target CPU in the project properties to x86.