Packing all surfaces results in incorrect rendering

Project:AgateLib
Version:0.3.x-dev
Component:Display
Category:bug report
Priority:normal
Assigned:Unassigned
Status:closed
Description

This is noticeable in Ball:Buster.net where the call to PackAllSurfaces causes very weird display. This is related to the separation of SurfaceState from the details of the Surface structure.

#1

Status:open» fixed

I think this was fixed a while ago.

#2

Status:fixed» closed

Automatically closed -- issue fixed for 2 weeks with no activity.