Some issues.

Okay so I'm trying to create bullets, I made an 8x8 png in gimp, Created a static sprite from this png but every time a new bullet is created the game lags.

  1. public Bullet(Sprite sprite)
  2. {
  3.     this.sprite = sprite;
  4. }

  1. Bullet b = new Bullet(Textures.EnergyBall1);

How should I draw a large amount of sprites? I tried creating a new sprite for each bullet, using a static sprite and even creating a sprite from a static surface, all of them lag whenever I create a new bullet and then it's smooth from then on.

Edit: Nevermind, I was creating a new FontSurface for each bullet, must have snuck in there when I copied and pasted some code from Program.cs

Oh yeah that'll do it.

Oh yeah that'll do it.