http://patrickavella.com/agate_template.zip Just some bare minimum skeleton code. Just open it up with VS2008 expand the references tree and fix the two missing references to AgateLib and AgateLib.Drawing found in Agate's bin folder. |
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AgateLibAwesome Game and Tool Engine Library |
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Awesome, I've been meaning to
Awesome, I've been meaning to look into how to make Visual Studio project templates. Thanks!
I'm still very new to VS and
I'm still very new to VS and C# so that was the best I could do. I couldn't figure out how to get it to maintain a path to the DLLs. It took some head scratching to get agate to work the first time through, so I thought a template would help.
I've gotta say, agate is pretty awesome so far. It's probably the easiest 2d game api I've ever used.
Kanato, when I try using light manager and tell it to do lighting I get an exception: lighting not supported. Any ideas why? I don't have the driver in the folder with the executable, is it defaulting to system.draw for rendering?
So how do I use this
So how do I use this template? I put the zip file in my documents\Visual Studio 2008\Templates\ProjectTemplates\Visual C# but Visual Studio doesn't show it in the new project dialog. I don't know what I'm doing wrong.
Yeah, if you're using AgateDrawing then lighting is not supported since it's all software rendering. If you reference AgateOTK instead of AgateDrawing then you will get OpenGL rendering with lighting support.
ha, well that was lame. It
ha, well that was lame. It goes in users\erik\visual studio 2008\templates.. instead of users\erik\documents\visual studio 2008\templates.