Hi, at the moment there doesn't seem to be a way to use nearest neighbour filtering when drawing scaled graphics. I think it should be easy enough to add as even System.Drawing.Graphics supports this feature. If you don't find the time to add it I'll probably do it myself within the next 2 weeks and post the required changes here. -Michael |
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Works here too :)
Works here too :)
Hey, I've got a little bug
Hey,
I've got a little bug report regarding this: The interpolation hint is reset to "default" when you draw from a FontSurface and after that all other surface a drawn with linear filtering even if the hint is set otherwise.
Ok, I think this is fixed. I
Ok, I think this is fixed. I forgot that glTexParameter applies to the current texture so it wasn't applied properly when the texture was switched. Give it a whirl and let me know if it resolves your issue.
Ok, I've implemented this as
Ok, I've implemented this as Surface.InterpolationHint in the subversion trunk. It's barely tested, so let me know if you find any issues.
OK, I'll let you know.
OK, I'll let you know. Thanks.
Yeah, this issue has been in
Yeah, this issue has been in the back of my mind for a while. I'll see if I can't implement it this weekend.