Hey, I get quite strange behavior when using negative scale values for Surface.SetScale() and rotated drawing. It seems that the rotation center is transformed by the scale value. To get an idea of what I mean use the SpriteTester project and allow for negative values in the up-down-control. I don't think this is the desired behavior. |
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Yep, you're right there's a
Yep, you're right there's a bug there. I've added this to my TODO for 0.3.1.